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Extra info for 3DGame Silverlight3
This will be the vector-graphics based game. Luckily, you find some nice, free-to-use clipart in WMF (Windows Meta-File) scalable vector format from Microsoft Office Clipart. They are great to use for offering a different scalable version of the game. WMF is an old, scalable vector format. Silverlight 3 does not offer direct support for WMF graphics. Therefore, we must convert WMF graphics to XAML. Following the next steps, we can also convert from any vector formats supported by Inkscape such as SVG (Scalable Vector Graphics), AI (Adobe Illustrator), PDF (Adobe PDF), and EMF (Enhanced Meta-File) among others.
One of the main problems is that 3D scenes have to be shown in a screen capable of showing just two of these three dimensions. Logic and control: While the content is being loaded and shown, it is necessary to apply some AI (Artificial Intelligence) to logic operations, and to provide feedback according to the controls offered to the user for certain game actors and aspects. In order to achieve this goal, it is necessary to develop accurate time-management techniques coordinated with the information obtained from the hardware applied to control the game—the keyboard, mouse, racing wheel, gamepad, or the Wiimote (Wii Remote), among others.
Now click on Add. Com This material is copyright and is licensed for the sole use by Vadim Kudria on 4th October 2009 6352 108th St, , Forest Hills, , 11375 Chapter 1 6. xaml) in Solution Explorer and rightclick on it. You will not be able to see the graphic in the IDE's screen. Select Open in Expression Blend. A security-warning dialog box will appear. Do not worry; the project is secure. Click on Yes. Now, the project will be opened in Expression Blend and you will see the vector graphic on the screen, as shown in the following picture: 7.