Get Advanced 3D Game Programming with DirectX 9 PDF

By Peter Walsh

ISBN-10: 1556229682

ISBN-13: 9781556229688

Textual content is an replace to the previous textual content, complicated 3D online game Programming utilizing DirectX 8.0; concentrating on implementation adjustments to DirectX 9.0. For programmers who're new to photos and video game programming. Softcover. DLC: laptop games--Programming.

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Extra info for Advanced 3D Game Programming with DirectX 9

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Then the code enters a while loop that remains in execution until the application quits. The function GetMessage looks at the message queue. It always returns 1 unless there is a specific system message in the queue: This is the "Hey you! Quit! " message and has the message ID WM_QUIT. If there is a message in the queue, GetMessage will remove it and fill it into the message structure, which is the "msg" variable above. Inside the while loop, you first take the message and translate it using a function called TranslateMessage.

To get it working you'll need to do a couple of things. Visual C++ needs to know where the headers and library files for DirectX are so it can correctly compile and link your application. You only need to set this up once, since all projects use the same include and lib directories. To specify the directories, select Options from the Tools menu. In the Options dialog box, select the Directories tab. 0 SDK Install Path\include. 0 SDK Install Path\Lib. 0 SDK Install Path is just the directory where you installed the DirectX SDK on your hard disk.

WM_PAINT Sent to the application when Windows wants the window to draw itself. Parameters: (HDC) wParam A handle to the device context for the window that you can draw in. WM_ERASEBKGND Called when the background of a client window should be erased. If you process this message instead of passing it to DefWindowProc, Windows will let you erase the background of the window (later, I'll show you why this can be a good thing). Parameters: (HDC) wParam A handle to the device context to draw in. WM_DESTROY Sent when the window is being destroyed.

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Advanced 3D Game Programming with DirectX 9 by Peter Walsh


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