Peter Walsh's Advanced 3D Game Programming with DirectX 9 (Wordware Game PDF

By Peter Walsh

ISBN-10: 1556229682

ISBN-13: 9781556229688

For the main a part of this booklet, its attempting to fill its 500 pages with photos and serve as references which are basically a copy/paste from the freely on hand DirectX SDK. The book's content material is both SDK fabric or thoroughly simple stuff. Even the introductory books that i've got learn are way more complex than this one.

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Additional resources for Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library)

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HWndParent A window can have child windows (imagine a paint program like Paint Shop Pro, where each image file exists in its own window). If this is the case and you are creating a child window, pass the HWND of the parent window here. hMenu If an application has a menu (yours doesn't), pass the handle to it here. 31 hInstance This is the instance of the application that was received in WinMain. lpParam Pointer to extra window creation data you can provide in more advanced situations (for now, just pass in NULL).

The origin (0,0) is the top left corner of the window (known as client space). Coordinates relative to the client area don't need to change when the window is moved around the screen. The other coordinate space is the desktop coordinate space. This space is absolute, and the origin is the top left corner of the screen (also known as screen space). Windows uses the POINT structure to represent 2D coordinates. It has two long integers, one for the horizontal component and one for the vertical: typedef struct tagPOINT { LONG x; LONG y; } POINT; Since all windows are rectangular, Windows has a structure to represent a rectangle.

You can resize it, move it around the screen, have it become occluded by other windows, minimize, maximize, and so on. Windows users automatically take this functionality for granted, but there is a lot of code taking place out of sight. 34 Manipulating Window Geometry Since for now the application's use of Windows is so restricted, you only need to concern yourself with two basic Windows structures that are used in geometry functions: POINT and RECT. In Windows, there are two coordinate spaces.

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Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library) by Peter Walsh


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