Download PDF by James J. (Jong Hyuk) Park, Hai Jin, Young-Sik Jeong,: Advanced Multimedia and Ubiquitous Engineering: FutureTech &

By James J. (Jong Hyuk) Park, Hai Jin, Young-Sik Jeong, Muhammad Khurram Khan (eds.)

ISBN-10: 981101535X

ISBN-13: 9789811015359

ISBN-10: 9811015368

ISBN-13: 9789811015366

This quantity provides chosen papers from sought after researchers engaging within the eleventh overseas convention on destiny details know-how and the tenth foreign convention on Multimedia and Ubiquitous Engineering, Beijing, China, April 20-22, 2016.

These huge foreign meetings supplied a chance for educational and pros to debate fresh development within the fields of multimedia expertise and ubiquitous engineering together with new types and structures and novel functions linked to the usage and reputation of ubiquitous computing units and structures. The contributions contained during this e-book additionally offer additional information approximately electronic and multimedia convergence, clever functions, embedded platforms, cellular and instant communications, bio-inspired computing, grid and cloud computing, the semantic net, person adventure and HCI, protection and belief computing.

This ebook describes the state-of-the-art in multimedia and ubiquitous engineering, and destiny IT types and their applications.

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However, a review of the relevant literature in IS found that not many past studies have shown much interest in the issues about the effects of the quality of system and service that mobile phone games provide for user satisfaction. Furthermore, there is little research about the relationship between user satisfaction and the motivation to play in the context of mobile phone games. Therefore, the hypotheses below are proposed to test those relationships in a mobile phone game context. H1 The quality of a system that mobile phone games offer positively affects user satisfaction with the games.

Furthermore, there is little research about the relationship between user satisfaction and the motivation to play in the context of mobile phone games. Therefore, the hypotheses below are proposed to test those relationships in a mobile phone game context. H1 The quality of a system that mobile phone games offer positively affects user satisfaction with the games. H2 The quality of service that mobile phone games offer positively affects user satisfaction with the games. H3 The user satisfaction of mobile phone games positively affects the motivation to play more mobile phone games more.

CAIDA. A day in the life of the internet. org/projects/ditl/ 9. Keys K, Moore D, Koga R et al (2001) The architecture of CoralReef: an internet traffic monitoring software suite. In: PAM 10. Lee S, Kim H, Barman D et al (2011) Netramark: a network traffic classification benchmark. ACM SIGCOMM Comput Commun Rev 41:22–30 11. Roughan M, Sen S, Spatscheck O et al (2004) Class-of-service mapping for QoS: a statistical signature-based approach to IP traffic classification. In: Proceedings of the 4th ACM SIGCOMM conference on internet measurement, pp 135–148 12.

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Advanced Multimedia and Ubiquitous Engineering: FutureTech & MUE by James J. (Jong Hyuk) Park, Hai Jin, Young-Sik Jeong, Muhammad Khurram Khan (eds.)


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